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For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled 'Is there a mod that will allow me to destroy the companions?' Aug 06, 2020 He is a loyal companion of a powerful Daedric prince (a skaafin), known as Clavicus Vile, and is believed to possess about half of Vile’s powers. Barbas is unkillable (except by the Rueful ax) and will never back down from a fight. His one bite is powerful enough to kill a weak enemy, while he can also act as a decoy against powerful ones.

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  • 3Radiant Options
Fulfill a contract for the Companions to clear out a troublesome area.
Quest Giver:Farkas
Location(s):Whiterun, Jorrvaskr
Prerequisite Quest:Take Up Arms
Reward:Leveled Gold
ID:CR05

Quick Walkthrough[edit]

  1. Kill the leader of the assigned location.
  2. Return to Farkas.

Detailed Walkthrough[edit]

This is a radiant quest given by Farkas when asked for work. Farkas has received a contract to clear out a troublesome area. The enemies you encounter depend on the location of the quest. Free tamil font bamini. In order to complete the contract, you need to travel to the location and kill the leader. The quest is randomized and repeatable.

Skyrim Destroy The Companions

Skyrim Wiki Companions

Radiant Options[edit]

The target location is randomly chosen from 118 possible locations, amounting to a majority of the dungeons that contain boss-type enemies. The location will be limited to holds that you have previously visited, so early in the game you may only receive destinations within Whiterun Hold, but later in the game there are many more possible destinations. Possible types of locations are:

  • A Bandit Camp or Bandit-Occupied Fort: (28 possible locations) — 'Nothing but a bunch of lowly bandits. Cowards, who will take little effort.'
  • A Draugr Crypt: (17 possible locations) — 'The restless dead. Not pretty, but if you don't stop them, they'll move on to the locals.'
  • A Falmer Hive: (12 possible locations) — 'The Falmer. There have been reports that they've been attacking people at night.'
  • A Forsworn Camp: (8 possible locations) — 'It's a problem with the Forsworn. Unpredictable, unknowable, and dangerous. Be careful.'
  • A Giant Camp: (12 possible locations) — 'It's a clan of giants. The war is driving them out of their lands, and they've started attacking settlements.'
  • A Hagraven Nest: (11 possible locations) — 'You'll be clearing a nest of those Hagraven things. I've never faced one myself, but I hear.. disturbing things about them.'
  • A Spriggan Grove: (8 possible locations) — 'Oddly enough, Spriggans. Usually they let alone, but for some reason, this particular grove isn't.'
  • A Vampire Lair: (6 possible locations) — 'Bloodsuckers. Vampires. Take every precaution. One bite, and you could end up as one of them.'
  • A Warlock Lair: (17 possible locations) — 'Rogue wizards. I've never trusted magic types. The College is bad enough. Destroy them.'

(Note that the provided categories list all locations with the given type of occupant, including locations that do not have a boss-type enemy and therefore cannot be possible destinations for this quest).

Reward[edit]

LevelsRewardUSLEEP Reward
1-9100100
10-19150150
20-29300200
30-39300250
40+300300
Level is based on when the player completed the previous quest (or level one for the first quest), not the player's level when receiving the quest or its reward.
The reward amounts for radiant Companions quests do not progress as intended.
  • This bug is fixed by version 3.0.3 of the Unofficial Skyrim Legendary Edition Patch. (details)

Notes[edit]

  • If Dragonborn is installed, some radiant locations may be on Solstheim. If you are in Skyrim, you will not receive a quest marker pointing you to the quest location, but must travel to Solstheim first (at which point any quest markers you have to quests in Skyrim will disappear).

Bugs[edit]

  • If you clear Driftshade Sanctuary (or any of radiant locations this quest can get) prior to starting this quest, it may become uncompleteable. This bug can occur even if you haven't discovered the location to which the quest directs you.
    • You may use the console to manually enable the next stage in the main companions quest line. First enter the command setstage C01 0 then setstage CR05 0 and then setstage CR05 20 ; then speak to whoever who gave you this quest so you can finish this quest without doing it again. This seems to work, though other issues may or may not arise later (has not been thoroughly tested).
    • You can also use the console command setstage cr05 20 to manually progress the quest to the next stage.
    • If you are using console commands, you should deselect the quest beforehand; if you do not, the quest may remain highlighted, leaving a permanent quest marker on your map.
    • You may resurrect the bandits and kill them again.
  • The quest is greyed out in the journal (completed) when you've returned to Farkas.
    • The quest is switched to 'completed' at a point outside of Whiterun as you return. (This bug is from multiple radiant locations.) Whether you fast travel or not back to Whiterun, the quest is 'completed' but you can not accept further work as you are stuck on this particular quest.
    • Use the console command setstage cr05 100. You will receive a reward and be able to ask for more work.
    • Another solution is to load a save prior to taking the quest, decline it when offered, then take a quest from another Companion leader.

Leader Of The Companions Skyrim

Quest Stages[edit]

Trouble in Skyrim (CR05)
StageFinishes QuestJournal Entry
10A group of bandits has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
A group of draugr has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of Falmer has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
A group of the Forsworn has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of giants has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
A group of hagravens has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of spriggans has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
A group of vampires has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
Objective 10: Kill the leader of <Alias=Location>
A group of warlocks has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
20I cleared out <Alias=Location>, so <Alias=LocationHold> is now a bit safer.
Objective 20: Return to Farkas
200
  • The following empty quest stages were omitted from the table: 0, 1, 100, 250.
Notes
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Trouble_in_Skyrim&oldid=1968813'

If you're looking to kill or resurrect an NPC (or your character) with console commands, you've come to the right guide. This article will teach you how to use the kill and resurrect commands in Skyrim. You can quickly jump to a specific part of this article by clicking on one of the below links:

This guide requires basic knowledge of the Skyrim console (how to open and use it). You can open the console with the ~ or ` keys. To send commands, type in your desired command and hit ENTER on your keyboard. For more console help, see our Skyrim console guide.

How to Kill NPCs and Your Character with Commands

The command used to kill a target is, unsurpisingly, called the kill command. Its syntax is kill [reference id], with [reference id] being an optional argument you can use to specify the killer of your target.

Skyrim Companions List

To use the kill command, all you have to do is open the console, click on an NPC (which will make its reference ID pop up in brackets above the console) and type the following command into the console:

kill

You can kill your character with the following command:

player.kill

Skyrim Destroy The Companions

If you wish to specify a killer (the thing that killed the NPC you are killing with commands), enter its reference ID after the command (separated by a space). You can find out an NPC's reference ID by clicking on it when the console is open - it will appear in brackets (more reference ID help).

Let's say you want the NPC with reference ID 00078783 to be the killer of your target. After making sure you have your target selected (by clicking on it with the console open), you'd type the following command: Free viber for mac os x 10.6.

kill 00078783

How to Resurrect NPCs and Your Character with Commands

The resurrect command is used to resurrect NPCs after they have died. Its syntax is as follows:

resurrect [0 / 1]

The [0 / 1] argument is completely optional. If you don't specify any number, or you enter 0, a completely new copy of the NPC you resurrect will be spawned (new items, etc). If you specify a 1 after, the NPC that's on the floor will be brought back to life - meaning it will have all the same items in its inventory it had when it died and all of the same characteristics that it gained since it first spawned.

To use the resurrect command to spawn a new copy of the dead NPC, simply open the console and click the NPC you wish to resurrect. Then, type this command into the console and hit enter:

resurrect

If you want to bring the NPC that's on the floor back to life (rather than spawn a new copy with a new inventory, etc), click the NPC whilst the console is open and use the following console command:

resurrect 1

That's all there is to the kill and resurrect commands. Check out our Skyrim console commands page for a list of every cheat and command in the game. You can find more guides such as the gold cheat and unlimited stamina commands on our blog.